Start here
Choose your class
Open Build and select your class. You can begin without a character connection. To connect one, search by region, faction, server and exact character name.
Set your level and total points
Use the visible level and point fields. Choose total or remaining points to match your input, then check used / remaining / total. Total means spent plus remaining.
Choose Leveling, PvE or PvP
Use Leveling while progressing below level 45. The PvE option is intended for level-45 expedition planning. Inspect the highlighted skills, then switch to the Daevanion guide for nodes.
What changes when I edit points?
The reference allocation recalculates for the entered level and budget. Skills keep their fixed display order; orange outlines help identify recommended upgrades. Review current and target levels before spending points in the game.
Why can my imported points differ?
Public character data can show final skill levels and opened Daevanion nodes, but it does not confirm every unspent point or separate every source of skill bonuses. A final skill level is not the same as a directly spent skill-point total.
Leveling defaults use baseline rewards. The level-45 default assumes the listed side quests, sealed dungeons and garrisons are complete; it does not verify that your character has completed them. Correct the visible budget to match your own character.
Compare after you have a starting plan
Use Ranking to browse characters and the comparison view inside Build to inspect differences. A ranker can have more points or different gear. Review the budget-aware Daevanion guide before trying to follow the whole layout.
The app also includes gear comparison, skill specialization details and a visual macro/key-layout guide. Use these when you need them; a connected character is not required to start exploring a class.
What the recommendation means
This is a reference allocation within your entered constraints. It is not a proven optimal leveling route, a DPS guarantee or an automatic change to your in-game character. You make the final skill and node choices in the game.